Conversation
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i just wanted to mention, its not a big detail, but the packager is technically not lossless because it doesn't store the position of the blocks in the html file |
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well the data is the game and no parts of the game are altered, its like comments. does that count? p2r3 can decide |
i think for it to be considered lossless you should be able to convert it to another lossless format and then back and have every single non-metadata bit be the same. My opinion tho |
what if the image encoder chooses a diffrent compression or something? or alignment weirdities? i think its better to treat lossless as "no useful data is lost" |
didnt have to fork this time yay
closes #572