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292 changes: 292 additions & 0 deletions test/unit/visual/cases/shapes.js
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import { visualSuite, visualTest } from '../visualTest';

visualSuite('Shape drawing', function() {
for (const mode of ['2D', 'WebGL']) {
visualSuite(`${mode} mode`, function() {
const setup = (p5) => {
p5.createCanvas(50, 50, mode === '2D' ? p5.P2D : p5.WEBGL);
if (mode !== '2D') {
p5.translate(-p5.width / 2, -p5.height / 2);
}
p5.background(200);
p5.fill(255);
p5.stroke(0);
}

visualTest('Drawing polylines', function(p5, screenshot) {
setup(p5);
p5.beginShape();
p5.vertex(10, 10);
p5.vertex(15, 40);
p5.vertex(40, 35);
p5.vertex(25, 15);
p5.vertex(15, 25);
p5.endShape();
screenshot();
});

visualTest('Drawing with contours', function(p5, screenshot) {
setup(p5);

const vertexCircle = (x, y, r, direction) => {
for (let i = 0; i <= 12; i++) {
const angle = p5.map(i, 0, 12, 0, p5.TWO_PI) * direction;
p5.vertex(x + r * p5.cos(angle), y + r * p5.sin(angle));
}
}

p5.beginShape();
vertexCircle(15, 15, 10, 1);

// Inner cutout
p5.beginContour();
vertexCircle(15, 15, 5, -1);
p5.endContour();

// Outer shape
p5.beginContour();
vertexCircle(30, 30, 8, -1);
p5.endContour();
p5.endShape();

screenshot();
});

visualTest('Drawing triangle fans', function(p5, screenshot) {
setup(p5);
p5.beginShape(p5.TRIANGLE_FAN);
p5.vertex(25, 25);
for (let i = 0; i <= 12; i++) {
const angle = p5.map(i, 0, 12, 0, p5.TWO_PI);
p5.vertex(25 + 10*p5.cos(angle), 25 + 10*p5.sin(angle));
}
p5.endShape();
screenshot();
});

visualTest('Drawing triangle strips', function(p5, screenshot) {
setup(p5);
p5.beginShape(p5.TRIANGLE_STRIP);
p5.vertex(10, 10);
p5.vertex(30, 10);
p5.vertex(15, 20);
p5.vertex(35, 20);
p5.vertex(10, 40);
p5.vertex(30, 40);
p5.endShape();
screenshot();
});

visualTest('Drawing quad strips', function(p5, screenshot) {
setup(p5);
p5.beginShape(p5.QUAD_STRIP);
p5.vertex(10, 10);
p5.vertex(30, 10);
p5.vertex(15, 20);
p5.vertex(35, 20);
p5.vertex(10, 40);
p5.vertex(30, 40);
p5.endShape();
screenshot();
});

visualTest('Drawing closed polylines', function(p5, screenshot) {
setup(p5);
p5.beginShape();
p5.vertex(10, 10);
p5.vertex(15, 40);
p5.vertex(40, 35);
p5.vertex(25, 15);
p5.vertex(15, 25);
p5.endShape(p5.CLOSE);
screenshot();
});

visualTest('Drawing with curves', function(p5, screenshot) {
setup(p5);
p5.beginShape();
p5.curveVertex(10, 10);
p5.curveVertex(10, 10);
p5.curveVertex(15, 40);
p5.curveVertex(40, 35);
p5.curveVertex(25, 15);
p5.curveVertex(15, 25);
p5.curveVertex(15, 25);
p5.endShape();
screenshot();
});

visualTest('Drawing with curves with tightness', function(p5, screenshot) {
setup(p5);
p5.curveTightness(0.5);
p5.beginShape();
p5.curveVertex(10, 10);
p5.curveVertex(10, 10);
p5.curveVertex(15, 40);
p5.curveVertex(40, 35);
p5.curveVertex(25, 15);
p5.curveVertex(15, 25);
p5.curveVertex(15, 25);
p5.endShape();
screenshot();
});

visualTest('Drawing closed curve loops', function(p5, screenshot) {
setup(p5);
p5.beginShape();
p5.curveVertex(10, 10);
p5.curveVertex(15, 40);
p5.curveVertex(40, 35);
p5.curveVertex(25, 15);
p5.curveVertex(15, 25);
// Repeat first 3 points
p5.curveVertex(10, 10);
p5.curveVertex(15, 40);
p5.curveVertex(40, 35);
p5.endShape();
screenshot();
});

visualTest('Drawing with cubic beziers', function(p5, screenshot) {
setup(p5);
p5.beginShape();
p5.vertex(10, 10);
p5.bezierVertex(10, 10, 15, 40, 40, 35);
p5.bezierVertex(25, 15, 15, 25, 15, 25);
p5.endShape();
screenshot();
});

visualTest('Drawing with quadratic beziers', function(p5, screenshot) {
setup(p5);
p5.beginShape();
p5.vertex(10, 10);
p5.quadraticVertex(10, 10, 15, 40);
p5.quadraticVertex(40, 35, 25, 15);
p5.quadraticVertex(15, 25, 10, 10);
p5.endShape();
screenshot();
});

if (mode === 'WebGL') {
visualTest('3D vertex coordinates', function(p5, screenshot) {
setup(p5);

p5.beginShape(p5.QUAD_STRIP);
p5.vertex(10, 10, 0);
p5.vertex(10, 40, -150);
p5.vertex(40, 10, 150);
p5.vertex(40, 40, 200);
p5.endShape();

screenshot();
});

visualTest('3D quadratic coordinates', function(p5, screenshot) {
setup(p5);

p5.beginShape();
p5.vertex(10, 10, 0);
p5.vertex(10, 40, -150);
p5.quadraticVertex(40, 40, 200, 40, 10, 150);
p5.endShape(p5.CLOSE);

screenshot();
});

visualTest('3D cubic coordinates', function(p5, screenshot) {
setup(p5);

p5.beginShape();
p5.vertex(10, 10, 0);
p5.vertex(10, 40, -150);
p5.bezierVertex(40, 40, 200, 40, 10, 150, 10, 10, 0);
p5.endShape();

screenshot();
});

visualTest('Texture coordinates', async function(p5, screenshot) {
setup(p5);
const tex = await p5.loadImage('/unit/assets/cat.jpg');

p5.texture(tex);
p5.beginShape(p5.QUAD_STRIP);
p5.vertex(10, 10, 0, 0, 0);
p5.vertex(45, 5, 0, tex.width, 0);
p5.vertex(15, 35, 0, 0, tex.height);
p5.vertex(40, 45, 0, tex.width, tex.height);
p5.endShape();

screenshot();
});

visualTest('Normalized texture coordinates', async function(p5, screenshot) {
setup(p5);
const tex = await p5.loadImage('/unit/assets/cat.jpg');

p5.texture(tex);
p5.textureMode(p5.NORMAL);
p5.beginShape(p5.QUAD_STRIP);
p5.vertex(10, 10, 0, 0, 0);
p5.vertex(45, 5, 0, 1, 0);
p5.vertex(15, 35, 0, 0, 1);
p5.vertex(40, 45, 0, 1, 1);
p5.endShape();

screenshot();
});

visualTest('Per-vertex fills', async function(p5, screenshot) {
setup(p5);
p5.beginShape(p5.QUAD_STRIP);
p5.fill(0);
p5.vertex(10, 10);
p5.fill(255, 0, 0);
p5.vertex(45, 5);
p5.fill(0, 255, 0);
p5.vertex(15, 35);
p5.fill(255, 255, 0);
p5.vertex(40, 45);
p5.endShape();

screenshot();
});

visualTest('Per-vertex strokes', async function(p5, screenshot) {
setup(p5);
p5.strokeWeight(5);
p5.beginShape(p5.QUAD_STRIP);
p5.stroke(0);
p5.vertex(10, 10);
p5.stroke(255, 0, 0);
p5.vertex(45, 5);
p5.stroke(0, 255, 0);
p5.vertex(15, 35);
p5.stroke(255, 255, 0);
p5.vertex(40, 45);
p5.endShape();

screenshot();
});

visualTest('Per-vertex normals', async function(p5, screenshot) {
setup(p5);
p5.normalMaterial();
p5.beginShape(p5.QUAD_STRIP);
p5.normal(-1, -1, 1);
p5.vertex(10, 10);
p5.normal(1, -1, 1);
p5.vertex(45, 5);
p5.normal(-1, 1, 1);
p5.vertex(15, 35);
p5.normal(1, 1, 1);
p5.vertex(40, 45);
p5.endShape();

screenshot();
});
}
});
}
});
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