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16 changes: 8 additions & 8 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -32,17 +32,17 @@ keywords = ["gamedev", "cgmath", "collision"]
name = "collision"

[dependencies]
rand = "0.6"
approx = "0.3" # Only for the macros; for all other instances use the re-exported cgmath ones.
cgmath = "0.17"
rand = "0.8"
approx = "0.4" # Only for the macros; for all other instances use the re-exported cgmath ones.
cgmath = "0.18"
serde = { version = "1.0", optional = true, features = ["derive"] }
bit-set = "0.5"
smallvec = "0.6.1"
smallvec = "1.6"
num = { version = "0.3", optional = true, features = ["serde"] }

[target.'cfg(feature="serde")'.dependencies]
cgmath = { version = "0.17", features = ["serde"] }
num = { version = "0.2", features = ["serde"] }
[features]
use-serde = ["serde", "cgmath/serde", "num"]

[dev-dependencies]
genmesh = "0.5"
genmesh = "0.6"

2 changes: 1 addition & 1 deletion src/dbvt/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -900,7 +900,7 @@ where

// Only do rotations occasionally, as they are fairly expensive, and shouldn't be overused.
// For most scenarios, the majority of shapes will not have moved, so this is fine.
if rand::thread_rng().gen_range(0, 100) < PERFORM_ROTATION_PERCENTAGE {
if rand::thread_rng().gen_range(0..100) < PERFORM_ROTATION_PERCENTAGE {
self.rotate(node_index);
}
}
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