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ReShade
ReShade
(in Game Menu and Game Config)
Set INSTALL_RESHADE to 1 to automatically install reshade into the selected game dir.
Set USERESHADE to 1 to start game with ReShade enabled
If DOWNLOAD_RESHADE is set to 1 all required files for ReShade are downloaded once into RESHADESRCDIR
of course you can install all files manually as well. make sure to rename all files correctly:
64bit d3dcompiler_47.dll: -> d3dcompiler_47_64.dll
32bit d3dcompiler_47.dll: -> d3dcompiler_47_32.dll
ReShade64.dll, ReShade32.dll: renaming not required as they will be placed in the game directory under the required name
The required architecture is autodetected from the game.exe and the matching files are copied from RESHADESRCDIR into the selected game dir
both downloadfiles and basic configuration were taken from r/linux_gaming
If USERESHADE is disabled and the corresponding game is started, the previously installed ReShade dll will be renamed, so ReShade is disabled when the game starts.
When USERESHADE is re-enabled the renamed dll will be re-activated.
Available ReShade Presets can be selected via Dropdown Menu in the Settings Menu per game, to automatically create a default ReShade configuration on the first launch.
The bundled minimal SuperDepth3D_VR ReShade Preset is automatically used when SBSVRRS (f.e. via Steam Category) is enabled
With RESHADEUPDATE being enabled (per game) in the Settings Menu
- new ReShade Setups are downloaded/extracted automatically (every Setup is also stored versioned from now on)
- ReShade dlls are automatically updated in every game directory
Quick Links
- Changelog
- Installation
- Usage
- Main Menu
- Global Menu
- Tray Icon
- Modding
- Platform-Specific Documentation
- Tweaks
- Utilities
- Advanced