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Shader Management

John edited this page Mar 3, 2021 · 12 revisions

stl has a built in shader management with the following features:

  • Downloader/Updater of several Shader repositories (if important/good repos are missing feel free to open an issue) Currently, the following repositories are implemented:
  • Shader Selection Menu
    • all available Shaders are automatically listed
    • all Shaders already installed in the current game directory are checked
    • all checked Shaders will be installed into the current game directory
    • all unchecked Shaders will be removed from the current game directory
    • The Shader Selection Menu can be started
      • via Command Line (with any directory as destination path)
      • directly from the Extra Buttons Menu
      • automatically before game start
      • via Tray-Icon (so Shaders could be installed while the game is already running)
  • for games with launchers not being in the same path as the actual game exe the destination path can be overridden (used for both Shaders and ReShade)
  • added ShaderMenu Steam Category which installs ReShade into the game directory and opens the Shader Selection Menu
  • additional files required by installed Shaders (f.e. textures) are automatically installed as well into the game directory

shader dialog

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