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Shader Management
John edited this page Mar 3, 2021
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stl has a built in shader management with the following features:
- Downloader/Updater of several Shader repositories (if important/good repos are missing feel free to open an issue) Currently, the following repositories are implemented:
- Shader Selection Menu
- all available Shaders are automatically listed
- all Shaders already installed in the current game directory are checked
- all checked Shaders will be installed into the current game directory
- all unchecked Shaders will be removed from the current game directory
- The Shader Selection Menu can be started
- via Command Line (with any directory as destination path)
- directly from the Extra Buttons Menu
- automatically before game start
- via Tray-Icon (so Shaders could be installed while the game is already running)
- for games with launchers not being in the same path as the actual game exe the destination path can be overridden (used for both Shaders and ReShade)
- added ShaderMenu Steam Category which installs ReShade into the game directory and opens the Shader Selection Menu
- additional files required by installed Shaders (f.e. textures) are automatically installed as well into the game directory
Quick Links
- Changelog
- Installation
- Usage
- Main Menu
- Global Menu
- Tray Icon
- Modding
- Platform-Specific Documentation
- Tweaks
- Utilities
- Advanced