Add iOS localization support to sample app (en + es)#731
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Demonstrates how to correctly configure supported localizations in Xcode so iOS reports the right device language to Airship. Without this, iOS falls back to the development region (en) for all users, causing the language channel attribute and Live Activity locale selection to always appear as English regardless of device language. - Add `es` to project knownRegions in AirshipExample.xcodeproj - Add en/es Localizable.strings to AirshipExample and ExampleWidgets targets - Update ExampleWidgetsLiveActivity to use String(localized:) with a comment explaining the iOS localization fallback behavior
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Summary
esas a declared localization inAirshipExample.xcodeprojalongside the existingenLocalizable.stringsfor both locales to the main app target andExampleWidgetsExtensionExampleWidgetsLiveActivityto useString(localized:)with a comment explaining the iOS fallback behaviorThe sample app just didn't have
esdeclared as a supported localization in Xcode. iOS only uses the device language if it matches one of the locales declared under Project > Info > Localizations - if it doesn't match, it falls back to the development region. Adding this to the sample so we have something concrete to point customers at when this comes up.Testing
Build and run on a simulator set to
esand confirm the channel language attribute resolves toes. Trigger a Live Activity and verify the Spanish strings show on the lock screen and Dynamic Island. Flip back toenand confirm English strings still work.