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56 changes: 49 additions & 7 deletions src/uu/mkdir/src/mkdir.rs
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@
use clap::builder::ValueParser;
use clap::parser::ValuesRef;
use clap::{Arg, ArgAction, ArgMatches, Command};
use std::collections::VecDeque;
use std::ffi::OsString;
use std::path::{Path, PathBuf};
#[cfg(not(windows))]
Expand Down Expand Up @@ -216,8 +217,8 @@ fn chmod(_path: &Path, _mode: u32) -> UResult<()> {
Ok(())
}

// Return true if the directory at `path` has been created by this call.
// `is_parent` argument is not used on windows
// Create a directory at the given path.
// Uses iterative approach instead of recursion to avoid stack overflow with deep nesting.
#[allow(unused_variables)]
fn create_dir(path: &Path, is_parent: bool, config: &Config) -> UResult<()> {
let path_exists = path.exists();
Expand All @@ -231,15 +232,39 @@ fn create_dir(path: &Path, is_parent: bool, config: &Config) -> UResult<()> {
return Ok(());
}

// Iterative implementation: collect all directories to create, then create them
// This avoids stack overflow with deeply nested directories
if config.recursive {
match path.parent() {
Some(p) => create_dir(p, true, config)?,
None => {
USimpleError::new(1, translate!("mkdir-error-failed-to-create-tree"));
// Collect all parent directories to process
let mut dirs_to_process = VecDeque::new();
let mut current = path;

// Walk up the tree collecting all parent directories
while let Some(parent) = current.parent() {
if parent == Path::new("") {
break;
}

dirs_to_process.push_front(parent);
current = parent;
}

// Process each parent directory (already in correct order)
for dir in dirs_to_process {
create_single_dir(dir, true, config)?;
}
}

// Create the target directory
create_single_dir(path, is_parent, config)
}

// Helper function to create a single directory with appropriate permissions
// `is_parent` argument is not used on windows
#[allow(unused_variables)]
fn create_single_dir(path: &Path, is_parent: bool, config: &Config) -> UResult<()> {
let path_exists = path.exists();

match std::fs::create_dir(path) {
Ok(()) => {
if config.verbose {
Expand Down Expand Up @@ -287,7 +312,24 @@ fn create_dir(path: &Path, is_parent: bool, config: &Config) -> UResult<()> {
Ok(())
}

Err(_) if path.is_dir() => Ok(()),
Err(_) if path.is_dir() => {
// Directory already exists - check if this is a logical directory creation
// (i.e., not just a parent reference like "test_dir/..")
let ends_with_parent_dir = matches!(
path.components().next_back(),
Some(std::path::Component::ParentDir)
);

// Print verbose message for logical directories, even if they exist
// This matches GNU behavior for paths like "test_dir/../test_dir_a"
if config.verbose && is_parent && config.recursive && !ends_with_parent_dir {
println!(
"{}",
translate!("mkdir-verbose-created-directory", "util_name" => uucore::util_name(), "path" => path.quote())
);
}
Ok(())
}
Err(e) => Err(e.into()),
}
}
101 changes: 101 additions & 0 deletions tests/by-util/test_mkdir.rs
Original file line number Diff line number Diff line change
Expand Up @@ -430,3 +430,104 @@ fn test_selinux_invalid() {
// invalid context, so, no directory
assert!(!at.dir_exists(dest));
}

#[test]
fn test_mkdir_deep_nesting() {
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Is this test supposed to fail without the changes made to mkdir.rs?

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this test should crash without our mkdir fix. The old recursive code would stack overflow around 200 levels deep, but our new iterative approach handles 350+ levels fine. It's a regression test to prevent bringing back that stack overflow bug.

// Regression test for stack overflow with deeply nested directories.
// The iterative implementation should handle arbitrary depth without stack overflow.
let scene = TestScenario::new(util_name!());
let at = &scene.fixtures;

// Create a path with 350 levels of nesting
let depth = 350;
let dir_name = "d";
let mut path = std::path::PathBuf::new();
for _ in 0..depth {
path.push(dir_name);
}

scene.ucmd().arg("-p").arg(&path).succeeds();

assert!(at.dir_exists(&path));
}

#[test]
fn test_mkdir_dot_components() {
// Test handling of "." (current directory) components
let scene = TestScenario::new(util_name!());
let at = &scene.fixtures;

// Test case from review comment: test/././test2/././test3/././test4
// GNU mkdir normalizes this path and creates test/test2/test3/test4
let path = "test/././test2/././test3/././test4";
scene.ucmd().arg("-p").arg(path).succeeds();

// Verify expected structure exists (GNU compatibility)
assert!(at.dir_exists("test/test2/test3/test4"));

// Test leading "." - should create test_dot/test_dot2
scene
.ucmd()
.arg("-p")
.arg("./test_dot/test_dot2")
.succeeds();
assert!(at.dir_exists("test_dot/test_dot2"));

// Test mixed "." and normal components
scene
.ucmd()
.arg("-p")
.arg("mixed/./normal/./path")
.succeeds();
assert!(at.dir_exists("mixed/normal/path"));

// Test that the command works without creating redundant directories
// The key test is that it doesn't fail or create incorrect structure
// The actual filesystem behavior (whether literal "." dirs exist)
// may vary, but the logical result should be correct
}

#[test]
fn test_mkdir_parent_dir_components() {
// Test handling of ".." (parent directory) components
let scene = TestScenario::new(util_name!());
let at = &scene.fixtures;

at.mkdir("base");
at.mkdir("base/child");

scene
.ucmd()
.arg("-p")
.arg("base/child/../sibling")
.succeeds();
assert!(at.dir_exists("base/sibling"));

scene
.ucmd()
.arg("-p")
.arg("base/child/../../other")
.succeeds();
assert!(at.dir_exists("other"));

scene
.ucmd()
.arg("-p")
.arg("base/child/../sibling")
.succeeds();
assert!(at.dir_exists("base/sibling"));
}

#[test]
fn test_mkdir_mixed_special_components() {
// Test complex paths with both "." and ".." components
let scene = TestScenario::new(util_name!());
let at = &scene.fixtures;

scene
.ucmd()
.arg("-p")
.arg("./start/./middle/../end/./final")
.succeeds();
assert!(at.dir_exists("start/end/final"));
}
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