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Summary

None

Purpose of change

Backport of #82675. Backport of #83042. Backport of #83059. See those PRs for details.

Describe the solution

Describe alternatives you've considered

Testing

Additional context

I-am-Erk and others added 30 commits July 9, 2025 21:17
…essage to display (CleverRaven#81684)

* Add if statement

* Update src/consumption.cpp

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

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Co-authored-by: [email protected] <[email protected]>
Co-authored-by: Standing-Storm <[email protected]>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* adjust amount of gherkin cucumbers to 8 to 'fill' a 0.5L glass

0.5/0.06 =8,3333 so I am going with 8 here

* adjust the amount of charges to 10

seems easier than trying to bring the pickle item volume to 0,0625L = 62.5ml, which I think isn't a valid amount?

* fudge the volume so there fit an even 10 for 0.5L

I blame the slight increase in vitamins this leads to, on fermenting them which makes the vitamins more available or something...

* Ups - Density test

set weight to 54 which should be close to original density of the Gherkin cucumbers

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Co-authored-by: SamGondra <[email protected]>
…-bp-allow-npc-to-dress-really-quietly-on-game-start-and-during-mutations--1752283317330

Allow NPC to dress really quietly on game start (and during mutations)
* "hard" metaprogression requirements for mods

* Fix a bug where we were ignoring the return value of ::can_pick()

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Co-authored-by: RenechCDDA <[email protected]>
* Reign in ASRG spawns

* readd but reduce asrg spawn in mil_base_z0.json

Also moves asrg furniture entry to the specific mapgen instead of placing it in the palette.

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Co-authored-by: Kevin Granade <[email protected]>
* adding Debug Message to find bottle neckcrafting.cpp

* adding Uncraft Recipes for Chainsaws

* purge old debug command

* Formatting Fix for Woodworking.json

* restored Craftubg,cpp from Main Repo

* Update src/crafting.cpp

* Update data/json/uncraft/tool/woodworking.json

Co-authored-by: Maleclypse <[email protected]>

* Update data/json/uncraft/tool/woodworking.json

Co-authored-by: Maleclypse <[email protected]>

* Update data/json/uncraft/tool/woodworking.json

Co-authored-by: Maleclypse <[email protected]>

* Update data/json/uncraft/tool/woodworking.json

Co-authored-by: Maleclypse <[email protected]>

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Co-authored-by: likowski1 <[email protected]>
Co-authored-by: RogueNova1 <[email protected]>
Co-authored-by: Maleclypse <[email protected]>
* Spaceship Scenario

* Apply suggestions from code review

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Plural

* fix spacing

* Update lore items

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Co-authored-by: John Candlebury <[email protected]>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
for XEDRA: Evolved

Co-authored-by: ShnitzelX2 <[email protected]>
…-bp-restore-looks_like-to-crabapple-tree-1752414147175

Restore looks_like to Crabapple tree
* Break check_mods_list out of load_mods_list

* Adjust the vector in place instead

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Co-authored-by: Procyonae <[email protected]>
@github-actions github-actions bot added Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Spawn Creatures, items, vehicles, locations appearing on map Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Code: Tests Measurement, self-control, statistics, balancing. [C++] Changes (can be) made in C++. Previously named `Code` Monsters Monsters both friendly and unfriendly. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [Markdown] Markdown issues and PRs Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Melee Melee weapons, tactics, techniques, reach attack Scenarios New Scenarios, balancing, bugs with scenarios Character / World Generation Issues and enhancements concerning stages of creating a character or a world Player Faction Base / Camp All about the player faction base/camp/site Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Aftershock Anything to do with the Aftershock mod Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Items: Containers Things that hold other things Game: Achievements / Conducts / Scores Player goals and how they are tracked. Code: Tooling Tooling that is not part of the main game but is part of the repo. Mechanics: Enchantments / Spells Enchantments and spells Items: Armor / Clothing Armor and clothing Mods: No Hope Relating to the mod No Hope EOC: Effects On Condition Anything concerning Effects On Condition Mods: Xedra Evolved Anything to do with Xedra Evolved Mods: Mind Over Matter ImGui Anything related to the new ImGui UI for SDL/tiles or ImTui for curses builds Mods: Isolation Protocol ☣ The total conversion mod Isolation Protocol Tutorial labels Sep 29, 2025
@akrieger akrieger deleted the backport_zzip_fixes branch September 29, 2025 23:36
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[C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Code: Build Issues regarding different builds and build environments Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Achievements / Conducts / Scores Player goals and how they are tracked. ImGui Anything related to the new ImGui UI for SDL/tiles or ImTui for curses builds Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Armor / Clothing Armor and clothing Items: Containers Things that hold other things Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Melee Melee weapons, tactics, techniques, reach attack Mods: Aftershock Anything to do with the Aftershock mod Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Isolation Protocol ☣ The total conversion mod Isolation Protocol Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: No Hope Relating to the mod No Hope Mods: Xedra Evolved Anything to do with Xedra Evolved Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Scenarios New Scenarios, balancing, bugs with scenarios Spawn Creatures, items, vehicles, locations appearing on map Tutorial Vehicles Vehicles, parts, mechanics & interactions
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