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Backport save compression fixes #83102
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…essage to display (CleverRaven#81684) * Add if statement * Update src/consumption.cpp Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> --------- Co-authored-by: [email protected] <[email protected]> Co-authored-by: Standing-Storm <[email protected]> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* adjust amount of gherkin cucumbers to 8 to 'fill' a 0.5L glass 0.5/0.06 =8,3333 so I am going with 8 here * adjust the amount of charges to 10 seems easier than trying to bring the pickle item volume to 0,0625L = 62.5ml, which I think isn't a valid amount? * fudge the volume so there fit an even 10 for 0.5L I blame the slight increase in vitamins this leads to, on fermenting them which makes the vitamins more available or something... * Ups - Density test set weight to 54 which should be close to original density of the Gherkin cucumbers --------- Co-authored-by: SamGondra <[email protected]>
This is a forward-port of CleverRaven#73638, dd37e8c, and ff383b1
…-bp-allow-npc-to-dress-really-quietly-on-game-start-and-during-mutations--1752283317330 Allow NPC to dress really quietly on game start (and during mutations)
* "hard" metaprogression requirements for mods * Fix a bug where we were ignoring the return value of ::can_pick() --------- Co-authored-by: RenechCDDA <[email protected]>
Co-authored-by: John Candlebury <[email protected]>
Co-authored-by: John Candlebury <[email protected]>
* Reign in ASRG spawns * readd but reduce asrg spawn in mil_base_z0.json Also moves asrg furniture entry to the specific mapgen instead of placing it in the palette. --------- Co-authored-by: Kevin Granade <[email protected]>
Co-authored-by: John Candlebury <[email protected]>
Co-authored-by: ehughsbaird <[email protected]>
* adding Debug Message to find bottle neckcrafting.cpp * adding Uncraft Recipes for Chainsaws * purge old debug command * Formatting Fix for Woodworking.json * restored Craftubg,cpp from Main Repo * Update src/crafting.cpp * Update data/json/uncraft/tool/woodworking.json Co-authored-by: Maleclypse <[email protected]> * Update data/json/uncraft/tool/woodworking.json Co-authored-by: Maleclypse <[email protected]> * Update data/json/uncraft/tool/woodworking.json Co-authored-by: Maleclypse <[email protected]> * Update data/json/uncraft/tool/woodworking.json Co-authored-by: Maleclypse <[email protected]> --------- Co-authored-by: likowski1 <[email protected]> Co-authored-by: RogueNova1 <[email protected]> Co-authored-by: Maleclypse <[email protected]>
…e, apply to Magiclysm's will o' wisps (CleverRaven#81752) Co-authored-by: [email protected] <[email protected]>
* Spaceship Scenario * Apply suggestions from code review Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Plural * fix spacing * Update lore items --------- Co-authored-by: John Candlebury <[email protected]> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
for XEDRA: Evolved Co-authored-by: ShnitzelX2 <[email protected]>
Co-authored-by: cknight828 <[email protected]>
Co-authored-by: SamGondra <[email protected]>
…-bp-restore-looks_like-to-crabapple-tree-1752414147175 Restore looks_like to Crabapple tree
* Break check_mods_list out of load_mods_list * Adjust the vector in place instead --------- Co-authored-by: Procyonae <[email protected]>
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Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Code: Build
Issues regarding different builds and build environments
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Documentation>
Design documents, internal info, guides and help.
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
ImGui
Anything related to the new ImGui UI for SDL/tiles or ImTui for curses builds
Info / User Interface
Game - player communication, menus, etc.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Armor / Clothing
Armor and clothing
Items: Containers
Things that hold other things
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Mechanics: Enchantments / Spells
Enchantments and spells
Melee
Melee weapons, tactics, techniques, reach attack
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Isolation Protocol ☣
The total conversion mod Isolation Protocol
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: No Hope
Relating to the mod No Hope
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Player Faction Base / Camp
All about the player faction base/camp/site
Scenarios
New Scenarios, balancing, bugs with scenarios
Spawn
Creatures, items, vehicles, locations appearing on map
Tutorial
Vehicles
Vehicles, parts, mechanics & interactions
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Summary
None
Purpose of change
Backport of #82675. Backport of #83042. Backport of #83059. See those PRs for details.
Describe the solution
Describe alternatives you've considered
Testing
Additional context