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Pull requests: CleverRaven/Cataclysm-DDA

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Pull requests list

Multi-activity overhaul part 5: split up generic_multi_activity_handler() astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style json-styled JSON lint passed, label assigned by github actions
#84010 opened Dec 2, 2025 by ShnitzelX2 Loading…
Add simple single sided razor tool astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#84009 opened Dec 2, 2025 by bean-b Draft
Fix 'it's own' -> 'its own' grammar errors astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Lore Game lore, in-game communication. Also the Lore tab. Mods: Aftershock Anything to do with the Aftershock mod Mods: Xedra Evolved Anything to do with Xedra Evolved Monsters Monsters both friendly and unfriendly. new contributor Spawn Creatures, items, vehicles, locations appearing on map
#84007 opened Dec 1, 2025 by PGrayCS Loading…
Fix Some Other Description Mistakes astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#84005 opened Dec 1, 2025 by Cochatto Loading…
Hand Truck for moving furniture indoors astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Defense Mode Anything to do with the Defense Mode mod
#84003 opened Dec 1, 2025 by EvanBalster Loading…
[MoM] Contemplation phrasing/typos fix astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Mind Over Matter Mods Issues related to mods or modding
#83988 opened Nov 29, 2025 by Standing-Storm Draft
Fix basic typos in code and comments astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` EOC: Effects On Condition Anything concerning Effects On Condition Info / User Interface Game - player communication, menus, etc. Items: Armor / Clothing Armor and clothing Items: Containers Things that hold other things [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod new contributor NPC / Factions NPCs, AI, Speech, Factions, Ownership
#83979 opened Nov 29, 2025 by salartarium Loading…
Remove fake debug menu astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tooling Tooling that is not part of the main game but is part of the repo. json-styled JSON lint passed, label assigned by github actions
#83960 opened Nov 27, 2025 by RenechCDDA Loading…
Rework inventory capacity summary astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Info / User Interface Game - player communication, menus, etc. Items: Armor / Clothing Armor and clothing Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions new contributor NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Vehicles Vehicles, parts, mechanics & interactions
#83953 opened Nov 27, 2025 by GabrielSibley Loading…
Fix ACT_BLEED serialization <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions new contributor
#83928 opened Nov 25, 2025 by SonicZentropy Loading…
Update firearm name for consistency astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83875 opened Nov 22, 2025 by SchrodingerSig Loading…
create it's own type for mapgen post-processors astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display NPC / Factions NPCs, AI, Speech, Factions, Ownership
#83817 opened Nov 18, 2025 by GuardianDll Draft
[ Xedra Evolved ] DataShunt and proficiency datacores astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#83796 opened Nov 17, 2025 by Maleclypse Draft
Separate item spawn rate from combat difficulty slider astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83793 opened Nov 16, 2025 by Stone94 Loading…
[XE] More non-weapon inventor recipes. astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
#83764 opened Nov 14, 2025 by SariusSkelrets Draft
Make No NPC Needs base-game astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83762 opened Nov 13, 2025 by Holli-Git Draft
Correcting an unnecessary function call astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Performance Performance boosting code (CPU, memory, etc.) Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions new contributor
#83752 opened Nov 13, 2025 by Xomikadze92 Loading…
[WIP] Skylights and other fragile terrain break when creatures step on them astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership Vehicles Vehicles, parts, mechanics & interactions
#83684 opened Nov 9, 2025 by Consoleable Draft
13 of 14 tasks
Update HOW_YOU_CAN_HELP.md tags astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs new contributor
#83537 opened Oct 31, 2025 by hackervole Loading…
[Sky Island] Missions take place in alternate dimensions astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Sky Island Anything about the Sky Island mod Mods Issues related to mods or modding
#83451 opened Oct 23, 2025 by Standing-Storm Draft
Butchery proficiencies give their benefits below 100% learned astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions
#83384 opened Oct 19, 2025 by RenechCDDA Loading…
Warn if consume_drug item has unused vitamins astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83310 opened Oct 15, 2025 by RenechCDDA Loading…
[As WIP as it gets] New mod: Archipelago astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods Issues related to mods or modding
#83275 opened Oct 12, 2025 by Karol1223 Draft
[Xedra Evolved ] Boann Quest Ending Screen astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Armor / Clothing Armor and clothing Items: Food / Vitamins Comestibles and drinks Items: Magazines Ammo holding items and objects. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Melee Melee weapons, tactics, techniques, reach attack Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Vehicles Vehicles, parts, mechanics & interactions
#83247 opened Oct 10, 2025 by Maleclypse Loading…
Run tests in CI for multiple sets of mods astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Build Issues regarding different builds and build environments Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. json-styled JSON lint passed, label assigned by github actions NPC / Factions NPCs, AI, Speech, Factions, Ownership
#83242 opened Oct 9, 2025 by harakka Loading…
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