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Pull requests: CleverRaven/Cataclysm-DDA
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Multi-activity overhaul part 5: split up generic_multi_activity_handler()
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
json-styled
JSON lint passed, label assigned by github actions
#84010
opened Dec 2, 2025 by
ShnitzelX2
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Add simple single sided razor tool
astyled
astyled PR, label is assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Fix 'it's own' -> 'its own' grammar errors
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Lore
Game lore, in-game communication. Also the Lore tab.
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Monsters
Monsters both friendly and unfriendly.
new contributor
Spawn
Creatures, items, vehicles, locations appearing on map
#84007
opened Dec 1, 2025 by
PGrayCS
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Fix Some Other Description Mistakes
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#84005
opened Dec 1, 2025 by
Cochatto
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Hand Truck for moving furniture indoors
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Defense Mode
Anything to do with the Defense Mode mod
#84003
opened Dec 1, 2025 by
EvanBalster
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[MoM] Contemplation phrasing/typos fix
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Mind Over Matter
Mods
Issues related to mods or modding
#83988
opened Nov 29, 2025 by
Standing-Storm
•
Draft
Fix basic typos in code and comments
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
EOC: Effects On Condition
Anything concerning Effects On Condition
Info / User Interface
Game - player communication, menus, etc.
Items: Armor / Clothing
Armor and clothing
Items: Containers
Things that hold other things
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
new contributor
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#83979
opened Nov 29, 2025 by
salartarium
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Remove fake debug menu
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
json-styled
JSON lint passed, label assigned by github actions
#83960
opened Nov 27, 2025 by
RenechCDDA
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Rework inventory capacity summary
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Info / User Interface
Game - player communication, menus, etc.
Items: Armor / Clothing
Armor and clothing
Items: Containers
Things that hold other things
json-styled
JSON lint passed, label assigned by github actions
new contributor
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Player Faction Base / Camp
All about the player faction base/camp/site
Vehicles
Vehicles, parts, mechanics & interactions
#83953
opened Nov 27, 2025 by
GabrielSibley
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Fix ACT_BLEED serialization
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
new contributor
#83928
opened Nov 25, 2025 by
SonicZentropy
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Update firearm name for consistency
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#83875
opened Nov 22, 2025 by
SchrodingerSig
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create it's own type for mapgen post-processors
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#83817
opened Nov 18, 2025 by
GuardianDll
•
Draft
[ Xedra Evolved ] DataShunt and proficiency datacores
astyled
astyled PR, label is assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#83796
opened Nov 17, 2025 by
Maleclypse
•
Draft
Separate item spawn rate from combat difficulty slider
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#83793
opened Nov 16, 2025 by
Stone94
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[XE] More non-weapon inventor recipes.
astyled
astyled PR, label is assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
#83764
opened Nov 14, 2025 by
SariusSkelrets
•
Draft
Make No NPC Needs base-game
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Correcting an unnecessary function call
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
new contributor
#83752
opened Nov 13, 2025 by
Xomikadze92
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[WIP] Skylights and other fragile terrain break when creatures step on them
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Monsters
Monsters both friendly and unfriendly.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Vehicles
Vehicles, parts, mechanics & interactions
#83684
opened Nov 9, 2025 by
Consoleable
•
Draft
13 of 14 tasks
Update HOW_YOU_CAN_HELP.md tags
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
new contributor
#83537
opened Oct 31, 2025 by
hackervole
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[Sky Island] Missions take place in alternate dimensions
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Sky Island
Anything about the Sky Island mod
Mods
Issues related to mods or modding
#83451
opened Oct 23, 2025 by
Standing-Storm
•
Draft
Butchery proficiencies give their benefits below 100% learned
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
json-styled
JSON lint passed, label assigned by github actions
#83384
opened Oct 19, 2025 by
RenechCDDA
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Warn if consume_drug item has unused vitamins
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#83310
opened Oct 15, 2025 by
RenechCDDA
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[As WIP as it gets] New mod: Archipelago
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods
Issues related to mods or modding
[Xedra Evolved ] Boann Quest Ending Screen
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Armor / Clothing
Armor and clothing
Items: Food / Vitamins
Comestibles and drinks
Items: Magazines
Ammo holding items and objects.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Melee
Melee weapons, tactics, techniques, reach attack
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Vehicles
Vehicles, parts, mechanics & interactions
#83247
opened Oct 10, 2025 by
Maleclypse
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Run tests in CI for multiple sets of mods
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Build
Issues regarding different builds and build environments
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
json-styled
JSON lint passed, label assigned by github actions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#83242
opened Oct 9, 2025 by
harakka
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