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@hzqst hzqst commented Oct 26, 2025

warnings are constantly thrown when creating buffer:

DX WARNING: ID3D12Device::CreateCommittedResource: Ignoring InitialState D3D12_RESOURCE_STATE_COPY_DEST. Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON. [ STATE_CREATION WARNING #1328: ]

@hzqst hzqst closed this Oct 26, 2025
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