Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,8 @@ private void NewTouchInput(TouchControl control)
int id = control.touchId.ReadValue();

// Sometimes the Began phase is detected twice. The redundant one needs to be filtered out
if (m_HighlightPool.Find(id.ToString()) != null) return;
if (m_HighlightPool.Find(id.ToString())?.gameObject?.activeSelf ?? false)
return;

Vector2 pos = Camera.main.ScreenToWorldPoint(control.position.ReadValue());

Expand Down
1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ however, it has to be formatted properly to pass verification tests.
### Fixed
- Fixed memory allocation on every frame when using UIDocument without EventSystem. [ISXB-953](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-953)
- Fixed Action Maps name edition which could be inconsistent in Input Action Editor UI.
- Fixed InputDeviceTester sample only visualizing a given touch contact once. [ISXB-1017](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1017)

### Added
- Added Hinge Angle sensor support for foldable devices.
Expand Down