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Pull requests list

Fix entity display not working with padding. A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21850 opened Nov 15, 2025 by PhantomMorrigan Loading…
Take the rest pose into account when computing the AABBs of skinned meshes in glTF files. A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21845 opened Nov 15, 2025 by pcwalton Loading…
Tidy up old SystemCondition trait hierarchy A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21844 opened Nov 14, 2025 by ItsDoot Loading…
feat: Dir3 coordinate system constants
#21843 opened Nov 14, 2025 by lizelive Loading…
3d Shapes Example Doc Fix
#21842 opened Nov 14, 2025 by Rodhlann Loading…
Opt-in a DirectionalLight for atmospheric scattering A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21839 opened Nov 14, 2025 by hukasu Loading…
Improve frustum culling of skinned meshes through per-joint bounds A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21837 opened Nov 14, 2025 by greeble-dev Draft
Support a custom atmosphere position
#21834 opened Nov 14, 2025 by EmbersArc Loading…
Implement per-pixel linked list for OIT A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21831 opened Nov 14, 2025 by beicause Loading…
Trim imports atmosphere shaders A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Shaders This code uses GPU shader languages S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21829 opened Nov 14, 2025 by hukasu Loading…
Feathers: add override cursor
#21824 opened Nov 13, 2025 by rudderbucky Loading…
Improve ThinSlicePtr API A-Pointers Relating to Bevy pointer abstractions C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21823 opened Nov 13, 2025 by BD103 Loading…
Remove bevy_ptr::dangling_with_align() and inline it A-Pointers Relating to Bevy pointer abstractions C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21822 opened Nov 13, 2025 by BD103 Loading…
Allow deprecated heapless::mpmc to fix no_std builds C-Bug An unexpected or incorrect behavior O-Embedded Weird hardware and no_std platforms
#21818 opened Nov 12, 2025 by cart Loading…
Move more functions off of ScheduleGraph A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21817 opened Nov 12, 2025 by ItsDoot Loading…
Support Ui to perform Transform in the world
#21812 opened Nov 12, 2025 by MushineLament Draft
6 of 9 tasks
SystemRunner param and macro syntax A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact
#21811 opened Nov 12, 2025 by ecoskey Loading…
Solari: More reactive world cache A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21810 opened Nov 11, 2025 by JMS55 Loading… 0.18
Solari: Clustered world cache hashing A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21809 opened Nov 11, 2025 by JMS55 Loading… 0.18
Rename with_child into spawn_child A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#21808 opened Nov 11, 2025 by Sigma-dev Loading…
ProTip! What’s not been updated in a month: updated:<2025-10-15.