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Remove ogre2 overlay system #1175
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Signed-off-by: Ian Chen <[email protected]>
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Signed-off-by: Jose Luis Rivero <[email protected]>
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This is mainly a port of #1175 to be activated under the parameter `USE_OGRE2_OVERLAY` enabled by default. Signed-off-by: Jose Luis Rivero <[email protected]>
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This is mainly a port of #1175 to be activated under the parameter `USE_OGRE2_OVERLAY` enabled by default. Signed-off-by: Jose Luis Rivero <[email protected]>
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* Exclude OGRE2 Overlay using a CMake argument (gz-rendering9) This is mainly a port of #1175 to be activated under the parameter `USE_OGRE2_OVERLAY` enabled by default. --------- Signed-off-by: Jose Luis Rivero <[email protected]> Co-authored-by: Silvio Traversaro <[email protected]>
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* Exclude OGRE2 Overlay using a CMake argument (gz-rendering9) This is mainly a port of #1175 to be activated under the parameter `USE_OGRE2_OVERLAY` enabled by default. --------- Signed-off-by: Jose Luis Rivero <[email protected]> Co-authored-by: Silvio Traversaro <[email protected]> (cherry picked from commit bb0e866) # Conflicts: # Changelog.md
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🦟 Bug fix
Related issue: OGRECave/ogre-next#541
Summary
We create the ogre2 overlay system but don't really use it. Given that it's now causing an issue on mac (OGRECave/ogre-next#541), this PR completely removes the dependency on the ogre2 Overlay component in
main
.The alternative considered was to only remove the overlay system on macOS because of the aforementioned issue, and go through the tick-tock deprecation cycle on linux and windows. However, given that there is only one public API function for accessing the overlay system and it was always marked
\internal
, I decided to remove it on all platforms.Checklist
codecheck
passed (See contributing)Generated-by: Remove this if GenAI was not used.
Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
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