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6 changes: 6 additions & 0 deletions docs/platforms/godot/configuration/options.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -88,6 +88,12 @@ If enabled, the SDK will attach the Godot log file to the event.

If enabled, the SDK will try to take a screenshot and attach it to the event.

<Alert level="warning" title="Important">

This feature is experimental and may impact performance when screenshots are captured. Not recommended for production use.
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you can remove the last "not recommended for production" because I feel it's beating a dead horse

We have this under a waning box. Saying it's experimental. I feel that's enough warning already

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I replaced it with softer version. Hopefully, it doesn't make an impression of beating a dead horse now.


</Alert>

</ConfigKey>

<ConfigKey name="screenshot-level">
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8 changes: 7 additions & 1 deletion docs/platforms/godot/enriching-events/screenshots/index.mdx
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Expand Up @@ -9,7 +9,13 @@ This feature is only available for SDKs with a user interface, like the ones for

## Enabling Screenshots

Because screenshots may contain <PlatformLink to="/data-management/sensitive-data/">PII</PlatformLink>, they are an opt-in feature. To attach screenshots to your events, navigate to **Project Settings > Sentry > Options** and enable the **Attach Screenshot** option:
<Alert level="warning" title="Important">

Screenshots are currently experimental in Sentry for Godot and are not recommended for production environments. This feature is under development and will be improved in future releases.

</Alert>

Because screenshots may contain <PlatformLink to="/data-management/sensitive-data/">PII</PlatformLink>, they are an opt-in feature. To attach screenshots to your events, navigate to **Project Settings > Sentry > Experimental** and enable the **Attach Screenshot** option:

![Enabling Screenshots in Project Settings](./img/project-settings.png)

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