Disable shader baker when exporting as dedicated server #112361
+14
−4
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Dedicated server exports don't perform any rendering, so there's no point in including baked shaders. Doing so saves a few MBs in PCK size if the shader baker was enabled in the export options.
Testing project: test_export_dedicated_server.zip
Preview
File sizes in bytes for ZIP main packs before and after this PR:
I exported as ZIP so it's easy to inspect, but you get similar savings in PCK too.
client_master.zip
client_pr.zip
server_master.zip
server_pr.zip