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@KoBeWi KoBeWi commented Nov 8, 2025

Fixes #112503
The intention is to block property list changed signal, but not sure if there aren't any important signals needed in some nodes.

@KoBeWi KoBeWi added this to the 4.6 milestone Nov 8, 2025
@KoBeWi KoBeWi requested review from a team as code owners November 8, 2025 16:06
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@Meorge Meorge left a comment

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Tested on both cases brought up in #112503 (tile set for TileMapLayer and albedo texture for StandardMaterial3D), and they maintain their selection now, along with Sprite2D's texture.

I don't have any particular ideas for specific cases to try where suppressing signals for this period could cause problems. Perhaps if there are editor plugins that add additional visualizations to the scene based on the loaded resource, they wouldn't update until the user has confirmed the selection?

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Quick open is broken for some resources (can't accept selection)

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