Fix false positive discard and frag_only errors in gdshaderinc files #112551
+2
−2
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In the same manner that #89752 fixed three of these false positive errors, I have added those same checks to is_discard_supported and is_supported_frag_only_funcs which contain several more functions that will error when used in a .gdshaderinc file (such as discard, dFdx, etc.) From what I can tell that should be all the false positives and .gdshaderinc files should no longer throw errors of the "not supported for the '' shader type" kind.
Fixes #108937