[.NET] Expose PropertyUsageFlags in ExportAttribute #112553
Open
+17
−2
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Overview
This allows for
[Export]to change a property'susagewithout having to use_GetPropertyListor_ValidateProperty. It also brings[Export]back up to speed with GDScript's@export_custom, which also allows for this.It works by adding an additional optional constructor argument to
ExportAttributeand assigning it to aUsageFlagsproperty. Then inScriptPropertiesGenerator, we just simply grab the constructor argument's value, similar to how it's done forPropertyHintHow to test
Notes
I consider this PR to be ready, however there is the possibility that tests might be needed. Currently, only base
[Export]is tested inGodot.SourceGenerators.Tests, if I were to add tests for PropertyUsageFlags, how would I go about it, and would I need to add tests forPropertyHintandHintString? We could also leave tests to do in a follow-up PR.There should also be some changes made to this documentation page about C# exported properties. I will handle it as soon as this is merged.
Closes godotengine/godot-proposals#2957